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Scrum Bootcamp Run of Show

Image title CAVU’s Scrum Bootcamp guides participants through the world of Scrum Mastery and Product Ownership. Participants gain hands-on knowledge and insight in how to utilize the Scrum framework to maximize the value created by their Scrum teams. This highly interactive, instructor-led course utilizes CAVU’s best-in-breed social learning platform to maximize the experience of each learner.

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Download Cohort Template

Session 1 (4 hours)

Section Duration Typical Time
Introduction 50m
.. Select breakout rooms 5m 0800 - 0805
.. Introduce Team 10m 0805 - 0815
.. Orient to board and tools 10m 0815 - 0825
.. Breakout 1 (team name) 10m 0825 - 0835
.. Breakout 2 (learning backlog) 15m 0835 - 0850
BREAK 10m 0850 - 0900
Why Scrum 35m
.. Successful companies 5m 0900 - 0905
.. Scrum origin story 5m 0905 - 0910
.. Scrum military stories 20m 0910 - 0930
.. Make all teams green 5m 0930 - 0935
Agile Rising 35m
.. From Lean->Scrum->Agile 10m 0935 - 0945
.. Agile Manifesto and the 4 values 05m 0945 - 0950
BREAK 10m 0950 - 1000
.. Breakout 3 (Agile Principles Hashtag) 20m 1000 - 1020
Scrum Framework 50m
.. Breakout 3 (Scrum in a Nutshell activitiy) part 1 30m 1020 - 1050
BREAK 10m 1050 - 1100
.. Breakout 3 (Scrum in a Nutshell activitiy) part 2 30m 1100 - 1110
.. Recap breakout 10m 1110 - 1120
------ Padding and overflow, to handle conversation ------ 40m 1120 - 1200

Session 2 (4 hours)

Section Duration Typical Time
Check-in 10m 0800 - 0810
Medco Casestudy 40m 0810 - 0850
BREAK 10m 0850 - 0900
Scrum Roles 50m
.. Who does what in Scrum? 5m 0900 - 0905
.. Breakout 1 (who does it now?) 15m 0905 - 0920
.. What makes a great Product Owner? 10m 0920 - 0930
.. What makes a great Scrum Master 10m 0930 - 0940
.. What makes a great Developer Team Member 10m 0940 - 0950
BREAK 10m 0950 - 1000
Product Backlog and Refinement 35m
.. A list of problems to solve 10m 1000 - 1010
.. Anyone can add 15m 1010 - 1025
.. Tech Debt 05m 1025 - 1030
.. User Story Format/Action Verb/Subject format 05m 1030 - 1035
.. PBIs of any size 05m 1035 - 1040
.. A visual communication of future goals 05m 1040 - 1045
.. DEEP 05m 1045 - 1050
BREAK 10m 1050 - 1100
.. INVEST 10m 1100 - 1110
.. Identify the good story 10m 1110 - 1120
.. Breakout 2 (a good and bad story) 10m 1120 - 1130
------ Padding and overflow, to handle conversation ------ 20m 1130 - 1150
Homework 10m 1150 - 1200
.. Estimation 30m HOMEWORK
.. Scrum Planning 30m HOMEWORK

Session 3 (4 hours)

Section Duration Typical Time
Check-in 10m 0800 - 0810
The Sprint Q&A 5m 0810 - 0815
Estimation 50m
.. Questions from homework 10m 0815 - 0825
.. Affinity Sizing Exercise 15m 0825 - 0840
.. Breakout 1 (Planning Poker part 1) 10m 0840 - 0850
BREAK 10m 0850 - 0900
.. Breakout 1 (Planning Poker part 2) 5m 0900 - 0905
.. Planning Poker Recap 10m 0905 - 0915
Sprint Planning 65m
.. Connect with past vacation planning 5m 0915 - 0920
.. Velocity Chart & Yesterday's Weather 5m 0925 - 0930
.. Interrupt Buffer 10m 0930 - 0940
.. Agenda 10m 0940 - 0950
BREAK 10m 0950 - 1000
.. Breakout 2 (Sprint Planning) 20m 1000 - 1020
.. Recap Sprint Planning 10m 1020 - 1030
.. Team Agility Scale - Planning 05m 1030 - 1035
Boards 35m
.. Connect with status reports 10m 1035 - 1045
.. Recent Accomplishments 05m 1045 - 1050
BREAK 10m 1050 - 1100
.. Upcoming Activities + User Story Map 10m 1100 - 1110
.. Changes in Schedule + Release Burndown 10m 1110 - 1120
.. Show a real board 10m 1120 - 1130
------ Padding and overflow, to handle conversation ------ 20m 1130 - 1150
Homework 10m 1150 - 1200
.. Daily Scrum 30m HOMEWORK

Session 4 (4 hours)

Section Duration Typical Time
Check-in 10m 0800 - 0810
Daily Scrum Q&A 5m 0810 - 0815
Sprint Review 35m
.. Sprint Review Fundamentals 05m 0815 - 0820
.. Sprint Review Agenda 05m 0820 - 0825
.. Sprint Review Group Activity 15m 0825 - 0840
.. Team Agility Scale - Sprint Review 10m 0840 - 0850
BREAK 10m 0850 - 0900
Sprint Retrospective 60m
.. Sprint Retrospective Fundamentals 05m 0900 - 0905
.. The Kaizen 05m 0905 - 0910
.. The Effect 05m 0910 - 0915
.. The Agenda 10m 0915 - 0925
.. Breakout 1 (scaled retrospective) 15m 0925 - 0940
.. Recap Scaled Retrospective) 10m 0940 - 0950
BREAK 10m 0950 - 1000
.. Team Agility Scale - Retrospective 05m 1000 - 1005
Scrum Patterns 75m
.. What is a pattern? 05m 1005 - 1010
.. Breakout 2 (scrum patterns) 40m 1010 - 1050
BREAK 10m 1050 - 1100
.. Patterns Teachbacks 20m 1100 - 1120
.. Patterns closeout (any missed patterns) 10m 1120 - 1130
------ Padding and overflow, to handle conversation ------ 20m 1130 - 1150
Homework 10m 1150 - 1200
.. Release Planning 30m HOMEWORK
.. Scrum@Scale in a Nutshell 30m HOMEWORK

Session 5 (4 hours)

Section Duration Typical Time
Check-in 10m 0800 - 0810
General Q&A 10m 0810 - 0820
Product Vision 40m
.. Start with Why Short 20m 0820 - 0830
.. Create teams of super heros story 10m 0830 - 0840
.. Breakout 1 (vision activity) part 1 10m 0840 - 0850
BREAK 10m 0850 - 0900
.. Breakout 1 (vision activity) part 2 05m 0900 - 0905
.. Recap breakout by having each PO share their vision 05m 0905 - 0910
Business Model Canvas 60m
.. Canvas basics and identify the company 10m 0910 - 0920
.. Breakout 2 (canvas activity) 30m 0920 - 0950
BREAK 10m 0950 - 1000
.. Recap canvas activity 10m 1000 - 1010
Business Value 20m
.. Sources of value 05m 1010 - 1015
.. Methods of calculating value 05m 1015 - 1020
.. Value / Effort = Priority 10m 1020 - 1030
.. Cost of Delay 10m 1030 - 1040
Story Splitting 10m
.. SPIDR 10m 1040 - 1050
BREAK 10m 1050 - 1100
------ Padding and overflow, to handle conversation ------ 40m 1100 - 1150
Course Closeout 20m
.. Course Survey 10m 1140 - 1150
.. The Certification 05m 1050 - 1055
.. Final Goodbyes 05m 1055 - 1200

Breaks

10 minute breaks happen 10 minutes before the top of each hour. They should be predictable and consistent to maximize learner satisfaction. Play music during the breaks using Zoom's audio sharing capability and have a countdown timer (Snaz) and an OBS scene so the learners can know how much time they have on a break. Play a consistent and distinguashible song at the end of each break so learners know it is time to return to their learning sessions.

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