Retrospective
Continuous Improvement is a key component to the success we see in Scrum. The Ability to Inspect and Adapt quickly will often make the difference between successful Agile implementations. We will use a hands-on approach to teaching the retro through participation in a real retro.
This is a chance to not only teach content, but to get valuable feedback form the learners!
Outcomes
- Learners understand what a Sprint Retrospective is, how it fits into the Scrum framework, and why it's important
- Learners have participated in an actual Retrospective
Activities
- Scaled Retrospective (15 min)
Outline
Fundamentals
- Time box of 45 minutes / week of sprint (not in the Scrum Guide anymore, but I find it helpful to keep in our training)
- Primary output is the Kaizen
- The Scrum Master Facilitates, but everyone on the team including the PO is involved
The Kaizen
The number one priority in the sprint. Have learners think through why we pick only one.
The Benefit of the Retrospective.
How velocity improves when teams hold effective retrospectives.
Esther Derby's contributions.
Great opportunity to talk about some of the contributions women have made to Scrum, eg, Esther Derby, Diana Larsen, Jean Tabaka, et al.
Breakout 1 (Scaled Retrospective, 15 min)
- Each Team goes into their breakout rooms, SM facilitates
- Use the Timeline Retro Board
- Teams post ideas from the week that have made them 'happy', and those that have been more frustrating
Scaled Retrospective Recap (instructor-led, 10min)
You facilitate the 'scaled retro' where we'll take the top 6 ideas from the breakout rooms and come up with the top one. * Full class activity, all Teams back from their rooms * Take the top 6 ideas from each room * Facilitate the class to pick the top 1
Review the Team Agility Scale and the sample sprint schedule.
Review the two slides with the class. See what they want to work on post-class.